- Статус
- Offline
- Регистрация
- 25 Окт 2021
- Сообщения
- 27
- Лайки
- 434
Лучше всего магия работает с типичными дворами: панельки, арки, серые подъезды — всё будто сразу создано под плент.
Transform the photo into a vintage Counter-Strike 1.6 in-game screenshot. Remove people. Convert environment into low-resolution 2000s game textures: tiled concrete, worn bricks, simple normal shading, visible texture seams and tiling. Low-poly geometry, hard directional sunlight with simple shadows, slight ambient fog and skybox typical for CS1.6. Add subtle film grain, slight JPEG compression artifacts, scanlines and mild chromatic aberration. 4:3 aspect ratio, muted/desaturated color palette with warm highlights. first-person view with right-hand AK-47 (low-poly, era-accurate texture). Keep perspective and scale consistent with original photo.
Negative prompt: "modern photorealism, ultra-detailed PBR materials, high-poly models, realistic skin/facial detail (if people present), modern game HUD, modern fonts, watermark, signature, intrusive post-processing like heavy bokeh, HDR glow, SSAO hyper-real, unrealistic lighting rigs, extreme DOF, extra characters or UI elements not matching CS1.6."
Исполняем детскую мечту улиц девяностых
Transform the photo into a vintage Counter-Strike 1.6 in-game screenshot. Remove people. Convert environment into low-resolution 2000s game textures: tiled concrete, worn bricks, simple normal shading, visible texture seams and tiling. Low-poly geometry, hard directional sunlight with simple shadows, slight ambient fog and skybox typical for CS1.6. Add subtle film grain, slight JPEG compression artifacts, scanlines and mild chromatic aberration. 4:3 aspect ratio, muted/desaturated color palette with warm highlights. first-person view with right-hand AK-47 (low-poly, era-accurate texture). Keep perspective and scale consistent with original photo.
Negative prompt: "modern photorealism, ultra-detailed PBR materials, high-poly models, realistic skin/facial detail (if people present), modern game HUD, modern fonts, watermark, signature, intrusive post-processing like heavy bokeh, HDR glow, SSAO hyper-real, unrealistic lighting rigs, extreme DOF, extra characters or UI elements not matching CS1.6."
- Denoising strength: 0.35–0.6 for img2img
- Resolution / aspect: 4:3
- Sampler: Euler a or DDIM
- Steps: 20–40
- CFG/Scale: 6.5–9
Исполняем детскую мечту улиц девяностых
Последнее редактирование модератором: